How swarm dispatch works
There are no routes. Each tractor continuously claims its best next property, live, from the first flake.
No routes — a self-dispatching fleet
Traditional snow software makes you build routes before every storm: an ordered list of properties for each operator, clicked together by hand the night before. Snowmass deletes that whole step. You drop your properties on a map once, and during the storm the fleet assigns the work itself.
Every tractor is always asking the same question: "What is the single most valuable property for me to clear next?" Snowmass answers it live, re-scoring the open properties on every GPS ping, and the operator simply drives to the property the engine hands them.
What "swarm" means
A swarm is a fleet with no central route plan and no dispatcher assigning stops one by one. Instead:
- Each machine claims its own next property, independently.
- The claim is scored against real conditions — where the tractor is, where its peers are, and the real road time to each open property.
- When a property is done, the tractor immediately claims the next best one. No waiting for a list, no radio call.
Why fleets switch to it
- No pre-storm route-building — the hours spent carving routes disappear.
- Coordinated coverage — machines naturally spread out and sweep, without a dispatcher micromanaging every move.
- It bends instead of breaking — a breakdown, a no-show, or a property that gets re-buried is absorbed by the swarm instead of collapsing a fixed route.
What you still control
The swarm is not a black box. You set the direction it works a zone (outside-in, inside-out, or nearest-first), you pick the service plan that defines "done," and a dispatcher can always reserve a specific property for a specific tractor. The engine respects your overrides and keeps optimizing everything else.
The rest of this section explains each behavior that makes the swarm feel intelligent.
Updated 2026-08-09
In this topic
- Atomic claiming: two tractors never clear the same lot
- Start-spread: the fleet fans out from the yard
- Density cohesion: sweep the block before you leave it
- Anti-steal: don't grab a property a peer is already sweeping
- Direction control: outside-in, inside-out, or nearest-first
- Real road travel times, not straight-line guesses
- Self-healing: claims that recover on their own
- Plow-ridge recheck: sending someone back after the city re-buries an entrance
- How scoring works: position, travel, and direction
- FAQ: Can I override the swarm and assign a property myself?
- FAQ: What happens if a tractor loses signal or goes offline?