Real road travel times, not straight-line guesses
Scoring uses actual driving distance from OpenRouteService — around rivers, highways, and one-ways, not crow-flies.
Straight lines lie
Two properties can look equally close on a map and be nothing alike to drive to. One is a two-minute hop; the other is across a river with the nearest bridge five kilometers away. A dispatch engine that scores on straight-line distance will happily send a tractor the wrong way.
Snowmass never guesses with straight lines. It scores on real road travel time.
Where the numbers come from
Snowmass uses OpenRouteService — a routing engine that knows the actual road network: one-ways, highways, bridges, and turn restrictions. Travel times between your properties are computed as a matrix — the real driving time from each point to every other point — and the swarm's scoring reads from that matrix on every decision.
Because it's real routing, the same road data also powers turn-by-turn navigation to the operator's next stop, with a straight-line fallback only if routing is briefly unavailable.
Why it matters
- Smarter next-stop choices — the engine favors what's genuinely quick to reach, not what merely looks near on the map.
- Honest ETAs — customer-facing arrival times are built on real drive times, so they're credible and they move.
- Geography-aware — rivers, highways, and dead-ends are respected instead of ignored.
Kept fresh
The travel-time matrix is refreshed in the background so the numbers stay current as your property list changes. You don't maintain any of it — you drop properties on the map, and the real road network does the rest under the hood.
Updated 2026-08-09
In this topic
- How swarm dispatch works
- Atomic claiming: two tractors never clear the same lot
- Start-spread: the fleet fans out from the yard
- Density cohesion: sweep the block before you leave it
- Anti-steal: don't grab a property a peer is already sweeping
- Direction control: outside-in, inside-out, or nearest-first
- Self-healing: claims that recover on their own
- Plow-ridge recheck: sending someone back after the city re-buries an entrance
- How scoring works: position, travel, and direction
- FAQ: Can I override the swarm and assign a property myself?
- FAQ: What happens if a tractor loses signal or goes offline?