Plow-ridge recheck: sending someone back after the city re-buries an entrance
Dispatch engine
Updated 2026-08-09
The re-accumulation problem
Your crew clears a property perfectly. Twenty minutes later the municipal plow roars past and throws a wall of hard-packed snow across the entrance you just opened. The property is "done" on paper and buried in reality. A fixed route list has no way to express "go back to this one later."
Snowmass does.
How the recheck works
This is an operator-triggered flow with automatic re-dispatch:
- The operator flags it. When a crew finishes a property but the road plow has re-buried the entrance, they mark it "cleared with issues" instead of simply done.
- Snowmass holds a recheck. The property isn't just reopened immediately — the engine schedules a recheck and waits out an org-set cooldown (default 45 minutes), so you're not sending someone back before the plow is even finished.
- The swarm re-queues it. After the cooldown, the property flows back into the open pool and the swarm sends someone to reclear it — tracking the attempt count and the plow-lag each time.
An honest description
The trigger is human — an operator has to mark the plow-ridge condition; Snowmass does not automatically detect that a city plow came by. What's automatic is everything after: the cooldown, the re-queue, and the re-dispatch. That division is deliberate — the person on the property is the reliable sensor, and the engine handles the follow-through.
Why it matters
- The re-burial gets fixed — a problem static route lists literally cannot represent.
- No premature return trips — the cooldown avoids reclearing before the plow is done.
- A paper trail — attempt counts and plow-lag show how often a property re-accumulates, useful for talking to the municipality and to customers.
← All help topics
Updated 2026-08-09
In this topic
- How swarm dispatch works
- Atomic claiming: two tractors never clear the same lot
- Start-spread: the fleet fans out from the yard
- Density cohesion: sweep the block before you leave it
- Anti-steal: don't grab a property a peer is already sweeping
- Direction control: outside-in, inside-out, or nearest-first
- Real road travel times, not straight-line guesses
- Self-healing: claims that recover on their own
- How scoring works: position, travel, and direction
- FAQ: Can I override the swarm and assign a property myself?
- FAQ: What happens if a tractor loses signal or goes offline?